Following the code “Ichimoku Follow Pattern” used as a dashboard, this version allows to visualize the main characteristic figures of the system “Ichimoku” keeping the same reasoning as the code previous but adapted to use on the price chart …
By keeping the chess action figures used in the program “Kosaten Hyo” it becomes complementary and allows you to save a complete workspace dedicated to the Ichimoku Kinko Hyo system.
All that is needed is to develop a code to correctly visualize the flat “Kijun-sen” and flat “Senkou Span B ” for future integration (in boxes for further study …)
For any questions about the program “Kosaten Hyo” please make your request here ► https://www.prorealcode.com/topic/ichimoku-price-pattern/#post-98325
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// Ichimoku Price Pattern (Ind) | Indicator // 13/05/2019 (Release 1.0) // Swapping @ www.forexswap.fr // Sharing ProRealTime knowledge (alt+16) // https://www.prorealcode.com/topic/katana-sur-ichimoku/ // La traduction du terme Japonais (Katana) signifie "Sabre Samouraï ou Rōnin" // Deux modèles sont utilisées: le Katana (lame longue) ou le Daisho (lame courte) // --- Property settings TenkanKijunCross = 1 // checkbox (1=true, 0=false) TwistCross = 1 // ------- Katana = 1 // ------- Daisho = 1 // ------- ColorPawn = 1 // ------- alpha = 255 // --- end alpha = max(alpha,0) // Limit input variable alpha = min(alpha,255) // Tenkansen = (highest[9](high)+lowest[9](low))/2 Kijunsen = (highest[26](high)+lowest[26](low))/2 SenkouSA = (Tenkansen[26]+Kijunsen[26])/2 SenkouSB = (highest[52](High[26])+lowest[52](Low[26]))/2 Kata1 = summation[2](Tenkansen = Kijunsen) = 2 // (2 candles follower) Kata2 = summation[3](Tenkansen = Kijunsen) = 3 // (3 candles follower) if Katana = 1 then // Katana ("long blade" lame longue) if (Kata1[0] xor Kata1[1]) then if ColorPawn = 0 then DrawText("♘",barindex[0],Tenkansen,Dialog,Standard,20) coloured(0,0,0,alpha) // chess horse white else DrawText("♞",barindex[0],Tenkansen,Dialog,Standard,20) coloured(0,0,0,alpha) // chess horse black endif endif endif if Daisho = 1 then // Daisho ("short blade" lame courte) if Kata2[0] xor Kata2[1] then // lightweight color yellow DrawText("•",barindex,Kijunsen,Dialog,bold,28) coloured(250,160,0) endif endif if TenkijCross = 1 then if Tenkansen crosses over Kijunsen then if ColorPawn = 0 then DrawText("♗",barindex,kijunsen,Dialog,Standard,20) coloured(0,0,0,alpha) // chess crazy white else DrawText("♝",barindex,Tenkansen,Dialog,Standard,20) coloured(0,0,0,alpha) // chess crazy black endif endif if Kijunsen crosses over Tenkansen then if ColorPawn = 0 then DrawText("♗",barindex,kijunsen,Dialog,Standard,20) coloured(0,0,0,alpha) // chess crazy white else DrawText("♝",barindex,Tenkansen,Dialog,Standard,20) coloured(0,0,0,alpha) // chess crazy black endif endif endif if TwistCross = 1 then if SenkouSA crosses over SenkouSB or SenkouSA crosses under SenkouSB then // Twist crossing if ColorPawn = 0 then DrawText("♖",barindex,SenkouSA,Dialog,Standard,20) coloured(0,0,0,alpha) // chess tower white else DrawText("♜",barindex,SenkouSA,Dialog,Standard,20) coloured(0,0,0,alpha) // chess tower black endif endif endif return |
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hi there, how do you get the images of the knights etc into your code….and is there anywhere online that I can find different images? TIA, RR
hello robert123, on this site -> https://fr.piliapp.com/symbol/