Hi I am new to all things Unity and Probuilder.
Im just wondering, if I import a model in say .fbx format to unity, Can I then UV unwrap it in Probuilder? If so, how? Reason for asking is that I have imported a model I created with no textures or materials attached. When I try to assign a texture to a simple plane all I am getting is a plain coloured surface rather than one that has the correct texture on it (in this case wooden planks). I know I can create the uv map in blender (the 3d tool I use), but I was hoping to be able to do it in Unity. Same texture works fine if I create something in Probuilder.