MT4 iFractals replacement

Forums ProRealTime English forum ProBuilder support MT4 iFractals replacement

  • This topic has 5 replies, 3 voices, and was last updated 7 years ago by avatarAVT.
Viewing 6 posts - 1 through 6 (of 6 total)
  • #40201
    AVT

    I try to transscript a code from MT4 which is using the iFractals indicator. It’s an MT4 inline indicator and I cannot find any information what this indicator is calculating (just the usage syntax). Any ideas how to get around this?

    Thanks very much.

    #40203

    Put the code on here and some kind soul may be able to help?

    Without the code it’s a guessing game?

    #40204

    This is the code you need, I made long time ago for someone in the French forum:

     

    1 user thanked author for this post.
    avatar AVT
    #40220
    AVT

    Thanks for your replies.

    @GraHal: Code is relatively simple (compare iFractals value to bars value), so I should get this going on my own. If I don’t try to do it on my own first instead of just asking “please can you code it for me”, I will never learn how to do it.


    @Nicolas
    : going to implement it and see what happens 🙂

    #40239

    Ah sorry AVT, you said in your op … I try to transscript a code from MT4 … so I was suggesting you add the MT4 code on here.

    Let us know how you get on?

    #40293
    AVT

    Fractals part does now exactely what it should do, I limit the painting time. DF (words which you really should not say in public if you are civilized) – took me a whole day to understand it, but I think I got it now.


    @Nicolas
      Just to see that I really got it:

    cp=2 must be a fixed value, because a valid fractal must be less than 4 – we count integers, so we count 3 (less than 4) -> makes us calculate with 3 candles back which is high[2] .

    The fractal formula which you use only works because 2*2 is the same as square of 2. If we would break the “valid” rule for a fractal and take iterations beyond 4, we must use the outcommented using the square. Correct?

Viewing 6 posts - 1 through 6 (of 6 total)

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