Set SL/TP at what distance

Forums ProRealTime English forum General trading discussions Set SL/TP at what distance

Viewing 4 posts - 1 through 4 (of 4 total)
  • #190014

    I have a basic question… how exactly do you define your SL/TP? You can have that beautifully calculated in the back test… for example SL 2% and TP 3%… which may result in a beautiful curve with trailing stop, but is probably not the truth. Because many, many entries are simply skipped and the whole thing will not work like this in the future. Personally, I try to calculate TP/SL in such a way that I have as many trades as possible in the backtest and as few entries as possible are skipped.
    But are there other options? Easier? With a code other than simply SL/TP in percent?

    #190328

    phoentzs

    for me calculate the SL like you said it’s no make any sense, because it’s depends the market, depends the TF, depends the price of share, depend the leverage are you using and depends your money managment, so for exemple what is the rule of your money managment, the 2and 6% rule or wich one ?

    #190433

    phoentzs wrote:

    as many trades as possible in the backtest and as few entries as possible are skipped.

    How do you ensure as few entries as possible are skipped?

    By skipped do you mean Rejected … which of course none are skipped / Rejected in backtest.

    #190437

    No, by that I mean valid entry conditions. For example, if you set a TP of 2% in the backtest, there may still be several valid entry conditions between entry and TP. So you calculate the backtest nicely, but under certain circumstances you can end up in over-optimization. So I try to set the TP as tight as possible, actually never more than 1%, or a tight trailing stop. In the case of indices, it also makes sense to exit the market in the evening when doing a short trade. Markets often recover overnight. Just my opinion, I’m happy to take any other suggestions. Oh, of course I’m talking about small time units intraday.

    1 user thanked author for this post.
Viewing 4 posts - 1 through 4 (of 4 total)

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