Hello
I did some tests on the new graphic features of ProRealTimeV11, the results are very encouraging. But the instruction that most surprised me is “IsLastBarUpDate”. This new instruction allows to avoid long calculations on the historical, and consequently allows to manage large calculations without any problem.
I have prepared a little game that allows to show the calculation speed of the new V11 platform. On the 10.3 platform this code would have stopped after a few advancements.
Have fun!
Ale
Our online documentation is updated with the new instruction and with a basic example of how to use it: IsLastBarUpdate
There are many ways to use the instruction, it could avoid unnecessary loops thus escape from the infinite loop problem and therefore help us coding things not possible before!
Here is a video I made showing the loading times comparison with and without the use of the instruction:
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